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Author: samadmin

Microsoft AD LDAP (2008): Importing Your Certificate .pfx File into the AD DS Personal Store

Once you have the .pfx certificate file, you can use Microsoft Management Console (MMC) to import it into the Active Directory Domain Services Personal Store. IMPORTING THE .PFX CERTIFICATE FILE Open the Microsoft Management Console (MMC) as an admin. In the Windows Start menu, in the Search programs and files box, type mmc. Right-click on mmc.exe and select Run as administrator. In the User…

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IT

Powershell How to get all groups that a user is a member of?

Get-ADPrincipalGroupMembership will do this.

IT

Home Energy Saving Tips

Some tips: – seal doors if needed to prevent drafts – make sure windows are intact as well -insulate onto window if possible. I have seen people put yoga mats up, and other similar material. – rugs if you don’t have carpet – insulate the attic and garage really well. – Make sure garage is…

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Uncategorized

Changing NTFS Security Permissions using PowerShell

Overview Changing NTFS permissions with PowerShell saves a lot of time when you need to make changes to a large group of files or when it is required as part of a larger automation project. This article should help you understand everything you need to know to manipulate security permissions with PowerShell. When changing ownership…

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IT

VALORANT’S 128-TICK SERVERS

I thought this article was super cool so I want to mirror it. It was originally posted on the Riot Games blog. Hi, I’m Brent “Brentmeister” Randall and I’m an engineer on the Gameplay Integrity team for VALORANT. My team is responsible for VALORANT’s build system, automation framework, game client performance, and server performance. In this article,…

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GameDev

The DOOM III Network Architecture

To immerse a player into a highly interactive game environment with fast-pacedaction, a computer game must deliver a consistent and responsive experience.However, this may be difficult to realize when a computer game is played over anetwork connection because network environments introduce various constraintssuch as an always limited amount of bandwidth that can be used to…

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GameDev

The TRIBES Engine Networking Model
or How to Make the Internet Rock for Multi­player Games

by Mark Frohnmayer and Tim GiftMark.Frohnmayer@Dynamix.com Tim.Gift@Dynamix.com AbstractThis paper discusses the networking model developed to support a“real­time” multi­player gaming environment. This model is beingdeveloped for TRIBES II, and was first implemented in StarsiegeTRIBES, a multi­player online team game published in December’98. The three major features of this model are: support formultiple data delivery requirements, partial…

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or How to Make the Internet Rock for Multi­player Games”
»

GameDev

Choosing TCP or UDP: a guide for game developers

As a game developer, you’ll hear lots of myths about network code, especially when it comes to choosing UDP or TCP. You’ll be told that: You can’t build anything fast with TCP, dismissing counterexamples. UDP is always faster than TCP, ignoring that UDP is deprioritized by traffic-shaping networks. Your game must have the fastest net…

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GameDev

Scales and emotions

So maybe you want to write a song or an instrumental in a particular mood or style, and you’re feeling overwhelmed by all the scales. Here’s a handy guide to the commonly used scales in Western pop, rock, jazz, blues and so on. You can play all of these scales and more using the aQWERTYon. Major…

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Music

In Unreal Engine 4, how do I get the component’s “game object” via C++?

1 To do this in Unreal and C++, you’ll need to set a pointer to the class and then cast to it. Casting is expensive in terms of overhead so if it’s something you’ll be doing often, it’s best to get it sorted in Begin Play and call the variable in Tick or whenever you…

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GameDev

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